TIW 2020 Map votes

 [I3acI]_Army1_


Join Date: 2 July 2007
Posts:3332
Edited 6 March 2020 - 10:04 pm by [I3acI]_Army1_
Ok guys another point that has been brought up and i want to make this clear. Once you have given map picks and your immunity map. Your immunity map cant be changed and if say no vetos are used you cant just one hour before change all your map picks. You can only change maps as a result of vetos. Yes map picks can be changed for example if say someone vetos desert in 1v1, i can then pick it in 2v2 and pick something else in 1v1.

"Just to be clear as well i am giving you a 24 hour window to either post your picks before the veto, map pick discussion. I dont want anyone abusing this like attempting to post maps 5 minutes before the veto meeting. I fully expect if they havent been posted that they are at least in my inbox 12 hours before the set."
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 [ Eot_]Whashisrage


Join Date: 6 January 2015
Posts:33
Posted 8 March 2020 - 2:10 am
I totally understand you need to be bias in favor of xCs when posting/talking since you're playing for them in TIW now or atleast have an account on the roster.. but you're going a bit overboard with the bias when the only ones with tears in the last few pages is xCs 11

Rest of us are just chilling and having a laugh.
more tears
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 trolld1


Join Date: 5 October 2019
Posts:23
Posted 10 March 2020 - 5:27 pm
TiC = this is corona
?
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 ['RB']nhoobish


Join Date: 8 August 2010
Posts:3314
Posted 11 March 2020 - 5:59 am
TIC -> Train, Improve, Conquer
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 [xCs]_Jv


Join Date: 30 October 2018
Posts:846
Posted 11 March 2020 - 2:07 pm
train, improve, choke
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 seeyoulatter_


Join Date: 24 February 2018
Posts:176
Posted 11 March 2020 - 3:28 pm
[xCs]_Jv wrote:
train, improve, choke

Train, improve, change the meta, kill zerogamers in lustful
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 [Eot_]EvilSquirrel


Join Date: 25 November 2012
Posts:81
Posted 12 March 2020 - 1:00 pm
Yeah, but that +13 streak though.
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 [xCs]_Jv


Join Date: 30 October 2018
Posts:846
Posted 13 March 2020 - 12:46 am
Yeah, but that +13 streak though.

as i said, tic rules got me
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 [xCs]_Jv


Join Date: 30 October 2018
Posts:846
Edited 13 March 2020 - 1:30 pm by [xCs]_Jv





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 [Eot_]Trumplaris


Join Date: 1 January 2010
Posts:7517
Posted 14 March 2020 - 10:24 pm
If someone picks dodgeball v5 in the future can it be enforced to do the 11 round style instead of 21? Wasn't even aware there was a selection on this version and its terrible.
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 seeyoulatter_


Join Date: 24 February 2018
Posts:176
Posted 14 March 2020 - 10:56 pm
If someone picks dodgeball v5 in the future can it be enforced to do the 11 round style instead of 21? Wasn't even aware there was a selection on this version and its terrible.

Boomers is very much against this. Teams should be able to pick 11 rounds or 21 rounds. It's part of the strategy in this map.
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 [Eot_]Trumplaris


Join Date: 1 January 2010
Posts:7517
Posted 14 March 2020 - 11:07 pm
I hope you stand by these words when we immunity dodgeball v5 in a few weeks vs you guys & enforce 21 rounds !!!
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 seeyoulatter_


Join Date: 24 February 2018
Posts:176
Posted 14 March 2020 - 11:28 pm
I hope you stand by these words when we immunity dodgeball v5 in a few weeks vs you guys & enforce 21 rounds !!!

lol wp wp
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 [Boomers]sir_Opalo


Join Date: 13 February 2020
Posts:7
Posted 19 April 2020 - 10:01 pm
I think we need a rule on stalemates/draws as well:

If 2 people of similar skill meet in Herofest Turk war and both play defensive, it's very likely to end in a stalemate and/or 4-5h very boring game (this isn't possible in the rams version).
Stalemates/draws are also possible in CBA 1 v 1, Gwars, and Zotten Blood seems likely to end up in stalemates sometimes as well.
Do we let games like this go on for several hours? Or do we set a time-limit?
I'd propose making it an admin decision (giving Army the power to end it) and letting the game be replayed as a random round (so that there are 2 random rounds)

Well said
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 [Boomers]sir_Opalo


Join Date: 13 February 2020
Posts:7
Posted 19 April 2020 - 10:05 pm
If i (or someone with similar skill level as me) play Mr.Angel (the guy you apparently recruited for herofest) in a 1 v 1 herofest turk war this is what will happen:
-20%i kill him <10 minutes
-10% he kills me <10 minutes
-70% both get enough bombard towers up to stabilize. Since Mr. Angel is the biggest camper known in herofest history, nothing will happen anymore after this stage, and realistically, I will BBT up for one hour and then go do something else to see that 5 hours later, still nothing has changed. Is this what we want for the viewers? Is this what we want for the tourney? Or do we want to avoid this?
(Mr.Angel is the reason there is no 1 v 1 herofest turk war scene anymore and herofest rams was introduced)



It's completely impossible to reach a stalemate in Herofest rams, the castles are very close and you can't defend from ram pushes unless you feed. Feeding gives Khans, trebs and sabs which end the game very easily.

??


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