Age of Empires II: The Conquerors > Game Mods > TD III fix 2015
TD III fix 2015by Rambit, edited by daBoogeymane and _Kodak - 102 downloads |
-the tooltips (info) on most techs work properly-added haystacks around the trade buildings so market and dock trade units don't get stuck - [V] TDIII Beta 5 scenario -added map revealers at all the trade buildings so you don't have to scout first - [V] TDIII Beta 5 scenario-reduced the size radius of all market and dock trade units to prevent cluster on the trading routes, further prevents trade units from getting stuck-reduced sky workshop price to 5000 wood-added more armor and hp techs +5 armor x6+10% hp x7-removed useless civ bonuses and also edited/added new bonuses[civ bonuses are as follows]britons - +15 tower attackjapanese - castle age towers cost half pricebyzantines - ages cost half price, villagers cost half pricechinese - chu-ko-nu towers fire twice as fastfranks - scorpion, power, onager, and axe towers fire 50% fastergoths - hand carts cost 1 woodpersians - trade elephants move twice as fast and carry twice as muchsaracens - instant market queue tuetons - instant military center and blacksmith upgradesturks - gold miners work twice as fastcelts - lumberjacks work twice as fastvikings - dock trade units cost half pricemongols - cavalry units move 15% fasterspanish - builders work twice as fastaztecs - dock trade units carry twice as much goldhuns - small pavilions are free, large pavilions -75% woodmayans - dark age towers are free , trade carts carry twice as much goldkoreans - +2 tower range stone miners work twice as fast
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सूचना
Type:
Changes Game Play
Game Name:
Downloads:
102
Created By:
Rambit, edited by daBoogeymane and _Kodak
Version:
2.2
Allowed in Rated Games:
हां
Download Size:
13.99 MB
Uploaded By:
वेबसाइट