Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > CBA v21 - New Features & Updates
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The whole CBA map is made in such a way so that you don't have to make Castle Units at all, otherwise CBF was a decent map with similar attributes.
Once the player has Razed and then lost his vill, the Ally Dev Support will not be activated. This will only be available for those players who are unable to get the Villager in the entire game. The time and Kills when the "Ally Dev Support" is activated can be extended to a higher number if you think this Feature makes the game Unfair or "This Whole feature can be made Optional, so the Host can Enable/Disable it in the beginning of the game".
The update does not involve any sort of modding, so unfinished walls are still possible. The Objective is to deter people from doing Cowardly act or you may call it "Strategic" to wall your enemy or even your ally in some cases.
This is function is aligned with The Goths walling outside, If we remove this function then no Goths can wall outside. If you are happy with Goths No-Stone wall ability outside the gates, then there is no point in keeping it as well.
- Aztec start in castle age and need 350-400 kills to get imperial
- Viking need 400 kills to get imperial
Good Ideas, after so many people objecting to the new ideas presented here, not sure if they approve this as well. Otherwise seem fair to me, as Both Aztecs and Viks struggle to maintain their presence in the game, while both are good against celts, may somehow weaken celts in Pre Imp war.
The whole CBA map is made in such a way so that you don't have to make Castle Units at all, otherwise CBF was a decent map with similar attributes.
This is some real quality bull excrement. The point of playing a game is to do things. Some people do those things at a more competitive pace and that is why the rating system theoretically exists. If you remove skills from a game type then you end up with something that requires only luck to win.
This is how you sound.
Lets add a trigger that decides the winner at the start of the game and the player has no input. You don't like that? Well if you like playing you should play DM, CS is not a place for you.
CBA is already a basic map. Making it less engaging means nobody is going to want to play it except for boosting ratings. This thinking encourages point farming over playing games for the sake of fun.
DOOM you are unqualified to be meddling in affairs that don't concern you ,
If some indian is gonna **** up cba at least let it be benzy or dz light , not this ****ing tech support mother****er you .
The whole CBA map is made in such a way so that you don't have to make Castle Units at all, otherwise CBF was a decent map with similar attributes.
Players do not want a completely fair map if they are playing random civ cba. If they wanted a balanced game they would be using Maltes version with team random and fair spots.
Players do not want a completely fair map if they are playing random civ cba. If they wanted a balanced game they would be using Maltes version with team random and fair spots.
Exactly, the more you try to balance this map, the more people will try to resist the change as they find the Unbalanced CBA more attractive and love to take advantage when they get powerful CIV and do not care what other gets. That's why I said in the beginning of this Thread:
The objective is to make CBA more fun and interesting to play and not to BALANCE it in any way. The changes related to kills/razes have been extracted from various Discussion Threads related to CBA, which may or may not be totally effective.
If you are going to talk about Triggers controlling the fate of the game, then "Roll the Dice" map would be the perfect choice, Really Unpredictable, sometime totally Unfair (one may be playing with a Hero, while other with Pikeman). But still people love to play that map. CS is all about Triggers. Sometimes they make life easy for you, sometimes they don't.
Bad example. RTD is a highly complicated map. It makes CBA look like archers blood in terms of complexity.
Now if someone decided to edit RTD to remove every single store or additional feature, leaving only a dumb fight between random units...
What a stupid and baseless assumption
More contradiction..
Lots of words... not much substance.. I think you fail to understand that a random/luck/chance factor is an important part of the game to keep it varied and interesting... even RM contains this, it's called random map for god sake.
I'm glad we got rid of that **** who claimed voobly admins were responsible for the changes. What a gimp lol. And as for lifting changes from discussion threads, you could just solo pick and choose whatever you want lol...
Also, I fail to see how you made CBA more exciting.. exactly how is that.. what about the changes makes it more exciting? Is it the novelty value, because I promise you that will wear off quick..
I think the biggest issue is Ally Development Support(which let's be honest is just a bunch of triggers transferring ownership of some buildings) and you complete failure to see how much it fundamentally changes the gameplay, it totally alters the map and dynamics.
I never left, I just got bored of replying to you. Voobly Staff rate the scenarios they want, not the scenarios you want. If you made a CBA BALANCED EDIT EMISSARY V1, it is eventually up to the Staff whether to rate it or not.
Hope to see a reply from you and claim how everything I say has no merit.