Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > RCB Fair Mod Discussion
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2016.05 Charlemagne receive +2 AP against Pyramid.
2016.05 The Frankish Unique Technology - Bearded Axe - now gives +1 Range to Charlemagne aswell.
2016.05 Franks Knight-line +20% HP bonus now applies to all Cavalry units.
2016.05 Charlemagne Range reverted back to 3.
The following changes were made due to:
Or that Franks Charlemagne gets more Range than others?
If you want to nerf something, nerf persia, turks, and charles martel. Those are OP.
By buying an early hero you will decrease the amount of kills the enemy is able to get and yes you are likely to be behind, but if you have enough numbers you should be easily able to actually knock the other player out of the game who is relying on his unique units to carry him to 12 Kings.
Yesterday, I played as Byzantines and bought Subotai, meanwhile 5 other players were saving up for Khans. The first player who did get Khans was knocked out by me in 3 minutes, in the end I finished off 2 more players and had a Genghis Khan aswell, but alas I was unable to beat the Mongol Khan army and in the end I lost the game.
Its challenging to even get 4 kings with the **** civs. And you are proposing they wait to get Subotai or Robin Hood?
Turks 8 range vs Charly 3? Nooooope.
By buying an early hero you will decrease the amount of kills the enemy is able to get and yes you are likely to be behind, but if you have enough numbers you should be easily able to actually knock the other player out of the game who is relying on his unique units to carry him to 12 Kings.
Yesterday, I played as Byzantines and bought Subotai, meanwhile 5 other players were saving up for Khans. The first player who did get Khans was knocked out by me in 3 minutes, in the end I finished off 2 more players and had a Genghis Khan aswell, but alas I was unable to beat the Mongol Khan army and in the end I lost the game.
If you raise the price of Khan/Harald more people will buy Beli/William. You'd have to likely weaken Beli/William. The reason I bring this up is it just shows how hard it is to get things "right." Since the majority of people go for top tier units it's a consideration to raise the price of said units but that'd require editing the actual map.
I don't agree with Charlemagne only having three range again. I don't play anymore though so there's that. I feel like maybe it'd be better nerfing Charlemagne some other way like doing just one king refunded but **** you know what that'd require a map edit too. Nvm.
Anyways, I'll shut up now.
2016.09 Goth Heroes receive +1 Pierce Armour (must research Anarchy to take effect).
2016.09 Teuton Heroes receive +1 Melee Armour (must research Crenellations to take effect).
2016.09 Celts can now research Squires.
2016.09 Mayans are not able to research Plate Barding Armour anymore.
2016.09 Mayans are not able to research Bloodlines anymore.
2016.09 Yeomen no longer give +2 AP to Foot Archers, only +1 AP now.
2016.09 Crenellations can be researched starting from Castle Age.
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Mayans
Britons
Saracens
Byzantines
Turks
Mongols
Koreans
Huns
Chinese
Japanese
Vikings
Spanish
Aztecs
Persians
Franks
Celts
Goths
Teutons
20%
19%
17%
16%
16%
16%
15%
15%
15%
14%
14%
14%
13%
12%
11%
9%
7%
5%
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12
9
7
136
145
155
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154
129
149
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151
139
141
155
159
163
153
139
136
134
The following changes were made due to:
Note: You still have to buy a Villager and make a Barracks in order to benefit from it, because Squires is not researched automatically at the game start.
Note: Teutons have to research Crenellations for the buff to take effect, Goths have to research Anarchy.
Skirms: slow these assholes down a little bit (decrease movement speed)
Faith: skirms have too much conversion resistance, this value should be lowered
Map revealer - it's still bugged on center hill. Not sure how to fix.
also theo, williams and beli would be OP. they are annoying enough as they are right now.
(i personally think they should be removed, they often end up in terrible camping games)
dont see the issue with skirmishers but wouldnt mind if they were a little slower. trapping them is the only effective way to convert them anyway, so speed doesnt really matter.
faith... maybe.
also theo, williams and beli would be OP. they are annoying enough as they are right now.
(i personally think they should be removed, they often end up in terrible camping games)
dont see the issue with skirmishers but wouldnt mind if they were a little slower. trapping them is the only effective way to convert them anyway, so speed doesnt really matter.
faith... maybe.
Decent point about patrol. I could see people building a ton of games as distractions/ "junk" units while their units do some killing. Idk it's a tough call. I say increase the price of gates slightly and try it out and see how people like it. At least initially though (by initially I mean in the beginning of the game)... the whole units attacking the gate thing wouldn't be that bad.
I don't think Beli/William/Theo are that great and it would be nice to help them. I can't really say though. I haven't played enough games since playing yesterday and today. I was also going to suggest nerfing archers of the eyes but I'm not really 100% on that.
I was watching one of the RCB League Championship games today and it was sad that 4 or 5 /8 players were archers of the eyes. Like wtf?
Oh!
Wtf. Why can you build palisade in front of towers in P1's base? Did this exploit prevention get removed? Did I remove it? I have a vague memory of something being wrong with it and I said **** it and deleted it. That probably wasn't the correct choice.
One last thing: based on the above win percentage list it seems all infantry based civilizations need some sort of a boost.
Regarding Gates and Melee Heroes
The class for Gates will not be changed, as it probably breaks the game and they would work as a 4000 Hitpoint distractions when defending base. Gate cost could be changed to 40 Stone or Beli/William/Theo could receive a AP bonus vs Gates, either way it should be easier for those units to attack a base.
That being said Beli/William/Theo do not lead to "camp" games, it happens, if 3-4 people rush and buy Khans.
Elite Skirmisher
Scenario Editing
Not going to touch the scenario itself.
I think it could work. It would be fun to try and would mix things up a bit.
Just reduce gate hp by 1k or so to start.
See... About skirms. It's so damn I consistent. Monk was walking it for 6 seconds and nothing in a game I played.
At the very least their speed is a bit too high.