Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > General CS Discussions > RCB Fair Mod Restored
[1]
Displaying 1 - 14 out of 14 posts
2 User(s) are reading this topic (in the past 30 minutes)
0 members, 2 guests
0 members, 2 guests
今人気なコンテンツ:
AoKTS updates (106 人が視聴中)
CBA PathBlood 1.8.0 (87 人が視聴中)
Word Association (67 人が視聴中)
1.6 reward campaing (60 人が視聴中)
TIW 2020 Map votes (39 人が視聴中)
New Voobly Client 2.7 (23 人が視聴中)
CBA HERO v18 (21 人が視聴中)
過去一週間でアクティブなスレッド
Torneo 1v1 HUMAITA / HUMAITA 1... (46 個のレス)
🌟 Let's Restart Custom Scenar... (14 個のレス)
Error al lanzar la partida (4 個のレス)
AOM Error "Unsupported Grap... (3 個のレス)
game just closed (2 個のレス)
no record games anymore in voobl... (2 個のレス)
how can i download the game? (2 個のレス)
Thank you.
Now don't change anything with out asking rcb players man.
we still need Rated RCB user mode ..
Not intended. I'll double check it.
Now don't change anything with out asking rcb players man.
No promises.
8.20.17
8.20.17
It's ok with me I will ow this ad well.
But you do know bringing cartel closer to pyramid does allow units ranged 8 to kill a player with powered units but it so so makes it hard to rush any archer civ
So now martels need 2 to 3 full pop rush to kill a archer civ.
Reverted.
Based on feedback I reduced stone cost slightly too.
I adjusted the palisade wall graphic too so you can see it through buildings. This will prevent the view exploit.